Click the PC icon in Cheat Engine in order to select the game process. Manhunters origin specific rule: any overseer (non-indebted) earns 10% less, while any Indebted earns 10% more. Upload your cheat tables here (No requests) 174 posts of 12.Some character backgrounds have different modifiers: an Apprentice has +10% and a Mason has +5% innate boost, whereas a Wildman has -15% penalty.Multiple functions can be registered for the same hook, in which case theyll be called in order. FUNCTIONS: ::modsaddHook (name, func null) Registers a hook that will be called by ::modscallHook (name). At the eleventh character level (or at the seventh character level for Indebted when playing the Manhunters origin) the perk becomes inert. For example mods implemented using these hooks, see any of my mods for Battle Brothers. Character trait Bright increases experience gain by +10%, while Dumb characters are penalized by -15%.Potion of Knowledge gives +100% increase in the next 3 battles and The King in Chains potion provides a permanent +20% boost.Training Hall services boost the experience gain for a few battles.The 'Beginner' combat difficulty grants +10% bonus for every character.Some other factors affect the amount of experience points gained in battle: If a Wardog kills an enemy, the XP reward is divided evenly among the combat party brothers. The other 80% is distributed equally among the combat party members. Bloody Harvest: Gain +10 chance to hit for all area of effect attacks. If you hire a brother who already has one or more levels, you can distribute his perk points and stat roll level ups after you hired him as you do with a normal mercenary.Įxamples of some backgrounds: Starting LevelsĪ character who dealt the killing blow gets 20% of the XP gained from the enemy. Effects: Perk effects copied over from RiiNagajas mod: Battle Flow: Once per turn, killing an opponent reduces current fatigue by -15 of the base maximum fatigue (before penalties due to armor are applied). Some recruits with military backgrounds may already have a few levels under their belt. Secondary Attributes can be increased each level by 2-5 points, depending on a character's talent.Primary Attributes can be increased each level by 1-4 points, depending on a character's talent.The actual maximum level is 33 (before DLC "Warriors of the North" it was 42).Īttributes can be divided into two different categories: Every level above 11 (= Veteran Level) requires 4000+1000*(current_lvl-11) XP and there is NO perk point awarded and the stat rolls are reduced to a maximum of +1 for three stats. The introduction of "Veteran Levels" allows mercenaries to level even farther than level 11. With each level your brothers gain they receive a perk point and can increase three different attributes. LevelĪs mercenaries fight and gain experience they will level up. Characters rise in levels as they gain experience and are able to increase their attributes and gain perks that make them better at the mercenary profession. Level and Experience The character's level is a value between 1 and 11 and measures experience in battle.
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